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  • Retro game doesn't work, does it require a controller?

    I tried to debug the Retro game project that comes with VC# Express and I don't have an XBox360 controller. Shouldn't the keyboard work? How do I set it up to use the keyboard? ...

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  • Retrieving effects and textures

    Assuming that I have a model in 3DS Max that I export into a FBX file, which goes through the content pipeline, and is then loaded into the runtime as a Model, how do I go about getting the 3DS texture and effects bindings from my C# code?Looking at the Model class all I can see hanging off it ...

    11 answers | 659 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • retrieving data from gamecomponents

    Hi all. I'm hoping someone can point my confused self at the (probably simple) solution to my problem.The only way I can find to access information from added components(Components.Add(myCoolComponent);) is to create myCoolComponent as a'global' object in my main game. I wouldn't feel so ...

    3 answers | 656 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Restart Game?

    Hi, I'd like to know how to be able to restart the game being coded. My game is somewhat simple and I just want it to be restarted when the user loses and then, lets say, he presses [ENTER].Thanks....

    3 answers | 212 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Rest method (make the computer chill)

    I'm trying to put together a method that makes the computer rest or delay itself from going too fast or from looping through the game again. Here's the code I put together, but it doesn't seem to be working. void Rest(int milliseconds){for (int i = 0; i < milliseconds; )i += ...

    4 answers | 516 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Resource Management - Taken care for us?

    Hey all,Does the content pipeline handle duplicate resource entries or is that still up to us?ie..tex1 = Loader.Load<Texture2D>("picture") as Texture2D;text2 = Loader.Load<Texture2D>("picture") as Texture2D;Does this load picture twice or does it load it once and ...

    1 answers | 340 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Resonable Expectations for XNA Game Studio Express?

    Based on my understanding of what I have read so far I have the following assumptions (please correct me where I am wrong) and questions:With the XNA Game Studio Express I will be able to develop PC games and with a developer membership I will be able to compile a version that I can transmit ...

    12 answers | 1463 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Resizing the game window with code

    I've tried to reset the window with code:this.graphics.GraphicsDevice.Viewport.Height = 800;this.graphics.GraphicsDevice.Viewport.Width = 800;or the same without the this keyword.But I keep getting an error that says "Cannot modify the return value of ...

    4 answers | 604 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Requirements for XNA express?

    Question, it would seem from various coments posted here that c# express wll be required to run XNA express.Issue is that i do most of my work in the full blown studio.So does this mean I will have to install C# express to use the new XNA express studio or will it sit along side my existing ...

    10 answers | 365 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • request: Directplay tutorial (vb.net)

    Can anyone help me with directplay ? :D...

    2 answers | 39 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Request: Add some "Disposing Resources" documentation

    I noticed that there is a blog post (http://blogs.msdn.com/xna/archive/2006/09/18/761355.aspx on the XNA Team blog) that describes the correct way to handle the Create/Reset events.What about the Disposing event? Since the majority of the objects (VertexDeclaration, Effect, VertexBuffer, ...

    1 answers | 1283 bytes | related search similar search Add To My Delicious Add To My Stumble Upon Add To My Google Mark Add To My Facebook Add To My Digg Add To My Reddit

  • Request: Add New Item --> DrawableGameComponent

    Currently only 'GameComponent' is selectable when adding a new component. It would be nice if 'DrawableComponent' was also available in the list....

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