- List of all functions
Hello, Where I can find a list of all the functions, procdures and commands of directX, and what each function do? thenks a lot, Amit Prigozin. ...
- will there ever be a C++ version of XNA
Hi. Just out of curiosity, I was wondering if there is a C++ version of XNA in the pipeline (or even a C++ /clr version). I must say that XNA looks appealing but I do have some nagging question marks glowing above my head.Well coded C++ games are generally faster and less memory intensive than ...
- LoadGraphicsContent - Is it right to load ALL graphics content at the start
Hi everyone, I'm just starting with XNA GSE and working on my first game. One thing that is puzzling me though is the LoadGraphicsContent. It seems in all the tutorials I've seen that everyone loads every single graphics resource inside this one function. This seems wrong to me for two ...
- Cursor disappears on MC2 debug
Hi, I build the MC2 project and it runs fine in the release version. When I run the debug version the Cursor disappears when on the main game window, making it very hard to select things. Is this bug known? Is there a simple way to fix it? Thanks a lot! Amnon Manneberg ...
- Change the DepthStencilFormat of graphicDevice
I need to change the DepthStencilFormat of my grapichs device, from DepthFormat.Depth24 (the default value) to DepthFormat.Depth32. I tried several ways to do itt, but none of them works.Thanks for any help you can give ...
- D3DERR_NOTAVAILABLE while build of first example in help how to do
I used to code in pascal, cobol, assembly, basic, etc, but not C.From: Your First Game: Microsoft XNA Game Studio Express in 2D following along and doing the first build, I get the error above.I did not think I was calling the 3d engine only the 2d. I cannot find any help on the error, where to ...